Maybe a static set of hood battles of increasing difficulty with selectable victory prizes for fighters to run through each day as far as able? ( i think it would be the death of the game but let's consider it) Perhaps eliminating the plunder is something to consider after all. Lock defenses in for 48hrs or something similar, heck, maybe a whole week, to prevent constant defense manipulation. If indy and setting a PME defense, can only compete in the PME tower PME (or lower) troops. If you set an IA defense, you can only compete in the IA tower with IA troops. Or, maybe have towers based on defense set. make hood battles only able to use hood age troops similar to gvg maps. Maybe the simplest form of correction is not hood stack fairness but instead focus closer battle fairness. Even then, instead of crying over being plundered, i researched how i can do the same. ![]() I have seen instances where proper story quest/map management landed members of Indy hoods with Near untouchable PME troops. ![]() Although i have long ago accepted being plundered as part of the game, I have never lost so much from it that i was losing fwd momentum.
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